Yesterday was a good day. Our Kickstarter campaign went through the roof and as I write this, we’re at 441K whereas our goal was 400K. With 15 days left to go, the future looks bright for Divinity:Original Sin! I have so much to say but so little time that this will probably be my smallest post ever, but I for sure gathered enough material to fill quite a lot of blogposts in the future. So much stuff learnt.

This image is now part of Larian's history. There was much rejoicing in the office and too much champagne!
Our main problem now – time.
There’s four of us @Larian who are busy with managing the KS campaign, and that’s really not enough. Because we try to isolate the rest of the team as much as we can from all the extra work so that they can focus on development, we can’t really muster more resources & so we find ourselves sleeping very little and spending a lot of time typing. Obviously, we get a lot of energy from all the positive feedback & I have to say the friends & family support has also been amazing, but it’s still pretty tough. To give you an idea, here are the channels we’re monitoring/managing/posting on:
- www.divinityoriginalsin.com
- www.divinitydragoncommander.com
- www.larian.com
- www.twitter.com/larianstudios
- www.facebook.com/larianstudios
- www.facebook.com/dragoncommander
- www.facebook.com/divinityoriginalsin
- www.larian.com/forums
- http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/comments
- The mails both in our mailboxes & via Kickstarters personal message feature
- And www.lar.net π

There is some movement, watch the neck & neck between Codex & Watch π

The rest of the referrer data
As always, any suggestions to improve our campaign and reach our stretch goals – much appreciated!