Returning to Kickstarter

Hi Everybody!

I’m so glad I can finally talk to you about this! It was getting hard to talk about what we’re doing without actually saying what we were doing, so I’m really relieved that it’s finally in the open and that I can share my excitement for this.

In case you missed it, I’m of course referring to our recent announcement that we’ll be returning to Kickstarter with Divinity: Original Sin 2; our biggest and most ambitious RPG to date — one that will either sink us, or go on to be remembered as our best game ever!

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We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.

Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.

I’m hopeful that our players will find Divinity: Original Sin 2 a worthy cause to back though; it really goes beyond what’s been done so far in turn-based RPGs and it’s going to be a lot of fun to play. Actually, it already is and we’ll be showing a prototype at Pax Prime where people will be able to get a taste of it.

Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this  allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.

That also means we have much more room for fine-tuning. If we can convince our players to help us, then that should allow us to make a real diamond. When we made D: OS, we did a lot of experimentation with systems, constantly improving them and offering them to our players for feedback. I believe it was a shining example of the power of early access, which both provides a developer with feedback as well as the funding to integrate that feedback. It was also the best development process I’d ever seen.

Now that news about D:OS 2 is in the open, I can also talk a bit about the commercial reasoning behind making D:OS EE. By now, the investment we did in D:OS EE is beyond what most would consider reasonable, both financially and  in terms of time we’ve been putting in. But, other than allowing us to perfect the game which I think always make commercial sense, the work that is being done on D:OS EE would in any case still have had to be done for D:OS 2. So it’s not as if we haven’t been moving forward. On the contrary, all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot.

Put simply, if you were to compare what we’re doing to what Bioware did back in the day with Baldur’s Gate and Baldur’s Gate 2, D:OS 2 is to be our Baldur’s Gate 2 — building further on our equivalent of Baldur’s Gate; D:OS.

Of course, returning to Kickstarter isn’t without risk. There’s no guarantee that we’ll have any success. If we were to fail, I guess that will mean we’re on the wrong track, and that we would have to return to the drawing board. It would be a real pity if that happens, but there’s no certainties in life, and perhaps we’re completely wrong about this. But that too would still be valuable feedback.

I’m hopeful though — there’s a small scene in D:OS 2, right at the beginning of the demo that we’ll be showing to press and players at Pax Prime. It’s a small detail, but every time I see it, my heart starts beating faster because of the enormous implications it has for the entire game. It was when I saw this that I felt sure about taking it to Kickstarter. I think other RPG players will recognize what it means for the game and their hearts will start beating faster also.

And I think they’ll want us to put as much of it as we possibly can in the game. We have the budget to do cool stuff already, but what we’ll be doing is something we can really take very far. How far will depend on how our Kickstarter campaign fares. Perhaps we’ll even be able to do very cool stuff - all the money we’ll hopefully raise with Kickstarter will be put on top of what we’re investing already to make the game better. The same scenario essentially as with the original D:OS.

It know it’s all a bit cryptic for the moment, but you’ll see it soon enough — on August 26th to be precise.For now, let me just say that this is getting very close the RPG that will dwarf them all, and I can’t wait to show it to you!

Given that we’re returning to Kickstarter, I’m of course very eager to hear your thoughts about what we should and shouldn’t be doing. In the past, the comment section in this blog has been a goldmine of advice for me & Larian, so I’m very curious to read what you all think.

And to be honest, also a bit nervous about it all ;)

Have a great day! (And don’t forget to send us suggestions for the campaign here)

  • http://www.boxeisland.it Tuco Benedicto

    The first thing you shouldn’t do is randomized itemization!
    …Sorry, I had to point that out.

    By the way, I was already fairly excited by the surprise announcement, but you are making a hell of a job raising my hype for this sequel to an insane degree.

    My only “complaint” so far is that frankly I was hoping for an entirely new setting on your next project.

    • Captain Person

      They said they were working on two projects. Perhaps the other one is a new IP.

      • http://www.boxeisland.it Tuco Benedicto

        I know, but even if that was the case, announcing this first is essentially implying we would get a sequel first and eventually “something new” later.

        Then again, I can’t say I care about “novelty for the sake of novelty” that strongly, so I would be absolutely fine with the sequel of a game I loved. Especially if, as Swen suggested, it will actually be able to compare to the first as BG2 compared to BG1 (which, on a side note, makes me wonder to what degree it will recycle art and assets from the previous chapter).

        I just hope the day-and-night cycle will manage to make into it, this time.

        • Meh

          They still have not fixed that bug where your party’s voices swap.

    • MastroLindo

      I second the point on item randomization… I prefer to have less items, especially less “junk items” that you find everywhere and never care about, but well placed, balanced, and that give exploration the right satisfaction feeling.
      And, as other said, quality >>>> quantity, for everything (game length, locations, items, quests, npcs, etc)

    • dlux

      Agreed. The itemization was by far the weakest aspect of D:OS.

    • Keln

      But, with a set-in-stone itemization (if im getting what you mean right), players lose the ability to hope for better gear, and hoping for better feels crucial for me in a RPG

      • http://www.boxeisland.it Tuco Benedicto

        What?
        On what principle having hand-crafted and hand-placed items rather than randomized ones should make the player “lose the ability to hope for better gear”? That doesn’t even make sense.

        Wasn’t Baldur’s Gate 2 , just to name an illustrious example, largely generous with its itemization, despise not relying on randomized loot at all?

        On the other hand, typically the counter-argument to defend randomization is more something like “With random items everything is constantly new and interesting” or “Random itemization makes awesome playing the game again and again and again”

        Which honestly is complete nonsense to me. When I can drop anything at any moment (which takes away the enjoyment of actively looking for better stuff, since it just comes to you randomly), special encounters don’t offer special rewards and the next drop will always be more powerful of the previous one (because of motherfucking loot scaling) what I perceive is not “This is constantly diverse and interesting” but “Everything feels equally generic”.

        In fact, I enjoyed replaying BG2 over and over across the years deciding every time what different build to try than I could ever enjoy replaying something that just throws at you randomized, generic items.

        “Oh, great, another Buzz-Thing-of-the-Eagle, which gives me a slightly buffed version of the exact same item I already found! How exciting!”

        • Keln

          For having played a few quite a few RPGs with “fixed” loots, I can tell you that playing through them again isn’t interesting if I am not doing so on a totally different rule (different class, stupid hardcore challenges, etc). Having a fully p.g. loot makes up for more diversity such as “should i use this item over this one despite loosing such and such”. And where you can fi that point that seems to annoy you, is by adding some garanteed loots (such as Brachus’s axe) along the way, as milestones for such and such builds. Where I have to agree, is that the crafting in the game seemed incredibly weak to me. The concept was brillant, but in all the hours I have sunk in this game, all I have ever used the craft for was to enhance my items, and add a few properties thx to rubies. Thus I think it is not the randomization of the loot that needs to be fixed, but the craft/enchant that could be enhanced.

          But I have to agree that the “mighty sword of the Criquet” syndrom is in matter fact quite annoying. On the other hand, if you werent finding all those trash items, finding a unique or a top tier item wouldnt feel as rewarding…
          What needs to be fixed is the “save&reload” exploit, that totally breaks the game from my point of view.

          • http://www.boxeisland.it Tuco Benedicto

            For having done exactly the same (being into the genre since the late ’80s I think I must have played more or less any relevant title in it) I’ll have just to point that I disagree with you entirely and that in fact RPGs with [good[ fixed loot (or RPG where fixed loot was the relevant one, at least) are essentially the only ones I actually enjoy to play more and more times.

            Notable examples: Baldur’s Gate saga, Fallout 1 and 2, Torment, Ultima, Ultima Underworld, Might & Magic, EoB and Lands Of Lore, Gothic, Risen, Dark Souls, etc, etc.

            Just at a close distance follow RPGs where itemization is simply not that important at all and/or made out mostly of general purpose equipment (i.e Mount & Blade, Bloodlines, Darklands, Jagged alliance and UFO if you want to count them as part of the genre as many do, etc.)

            At the very bottom of this chart come “loot whoring” RPGs and hack’n'slash based on gathering millions of generic items which are mostly the slightly randomized variation of something you have already seen (the notorious “diablo-like” bullshit, or even worse the procedurally generated garbage seen in Borderlands)

            I dislike them:
            - because they don’t add anything to the gameplay, the narrative nor the world building; – because their generic, randomized bullshit breaks any attempt of pre-planned meta game (i.e “In this playthrough I think I’ll go for this build and put some effort in getting this item and that other one as soon as possible”), which is part of what I enjoy the most in a re-run with a familiar game.
            - because they trivialize the joy of getting a proper, lore-relevant reward for a proper accomplishment and dilute it in a hundreds of similar (but more tamed and ultimately dull) versions of that same achievement.
            - Last but not least, because finding millions of cloned items constantly and comparing them in the inventory doesn’t give me a thrill of excitement, it bores me breaking the flow and the pacing of my adventure.

            Back to D:OS, I loved a lot of things of the game, but I hated essentially everything about how it handled itemization; if not for its other redeeming qualities (quest design, environmental interaction, good combat) that aspect alone would have made my opinion of the game abysmal.

          • Keln

            Everything comes down to Bartles playertypes… You seem to be more of an explorer while I’m more of an achiever…
            Some people may like grinding until they dig up the perfect jewel (though at some points it might become ridiculous, => D3)
            -As they might not add anything to the gameplay/narratives/worldbuilding, with procedural generation, it is in matter fact extremely easy to solve that problem, for example by linking stats/drops to a zone/monster type… Did a presentation on this, quite an interesting topic, with limitless possibilities. But yeah, if all the game has to offer is a grindfest, its not interesting, and this is where D:OS shines, because loot is important, but since there is no respawn, you have to keep going forwards (and thus hats off for that game mechanic i hadnt thought off until now).
            -I agree that a loot overload takes away from the pleasure of having one legendary item…But again, I believe this is something that can be solved without a fixed loot assignement.
            -Finding millions of clones items = comparing them with friends = setting up a potential market = players will naturaly want better gear = they will play more and they might trade more (with NPCs or players)
            -while you like re-running a familiar game, and I conceive that for build/speedruns/other purposes having those planned loots are crucial. Some might like the thrill and adaptability that’ll come out of a randomized loot generation.

            Id like to point out that Souls games have their fair of RNG when it comes to dropping those rare special items…

          • http://www.boxeisland.it Tuco Benedicto

            Actually, the Souls game randomize just a trivial part of their loot (few generic items from enemies and mostly crafting materials and cosumables), but the bulk of the loot system relies on fixed, reliably traceable items.

            It’s also worth stressing that in the Souls games enemies respawn and you can kill them over and over and over, which makes that scenario very different.
            …But that’s even secondary to the fact that farmable random items are the *most annoying part* of DS itemization, so I wouldn’t really mention that as a plus.

        • Keln

          Hand crafted, hand placed items are fun, dont get me wrong, but saddly, you can’t have that surprised face the second time you run the game. Maybe your issue is with the amount of sh*t proceduraly generated loot creates when items are a common drop. I’d be interested to hear your thoughts on the idea of fewer loots, but more powerfull .

          • Rya.Reisender

            How about: On the first playthrough, there will be hand crafted and hand placed items and when you finish the game you get a New Game+ that is more randomized? Wouldn’t that solve it?

    • Xok

      NO NO NO (just my opinion :-) ). CRPG is HUGE to do, they are very complicated games to design and build and test. This setup a budget burden on any CRPG project. So either they have to target the big masses with all concessions it means, either they organize their projects to reuse.

      Divinity series suffered enough of a constant total redo of the blueprint, DOS is from far the better realization and the most original, it must be used as a base and stop this waste to constantly redo all.

      • http://www.boxeisland.it Tuco Benedicto

        Uhm? I have absolutely no clue of how your reply should be relevant to what I said so far to ANY degree.

        How is your post addressing ANYTHING of what I argued about itemization up to this point?

        The only underlying idea I can seem take out of it is that you are trying to argue that handcrafted/handplaced itemization would be too expensive to do… perhaps?

        But even then it’s not an argument I could ever agree with, since sacrificing good itemization for budget management would mean to give up on something that is far too important for the overall feeling/balance of a good RPG.

  • qqq

    I hope to god it will be a thoroughbred PC game, a real CRPG, like the first one was, without all the controller and console nonsense that’s been going on lately.

    • Oisin Kelly

      “without all the controller and console nonsense that’s been going on lately.”
      What a silly thing to say about an optional control scheme.

      Adding controller support and making it multiplatform is fine.

      • qqq

        It’s not an “optional” thingy. The input scheme affects how the entire game is made. 100+ keys and mouse = grid based inventory, point n click movement, limitless UI buttons and functions, gazilion quickbars for quick access, faster reaction times, drag and drop interface etc.

        Controller means couch, handful of buttons, thumbsticks for direct character control, and everything else adapted for those, inventory, navigation, spells. Slow, clunky and forced. This game genre was invented around mouse and keyboard.

        Only thing i’m saying is, i hope we won’t see corners cut while playing, for a future easier console adaptation. God knows PC gamers have suffered enough because of this with dozens of games.

        • Oisin Kelly

          “It’s not an “optional” thingy.”
          I forgot that they tore out the normal PC controls while making the enhanced edition. It’s optional in that you still and always will have access to the normal PC controls. Adding in controller support doesn’t mean that they’ll have to gimp the PC controls.

          What makes you think that by simply adding the option for controllers will make the controls that they’ve already made for Divinity go away?

          “God knows PC gamers have suffered enough because of this with dozens of games.”
          Okay this I can’t stop laughing over.

          • qqq

            You don’t seem to understand at all what the issue is or what i am trying to say. So i won’t continue further. But just to say it again, the control scheme directly affects the entire game design, the way the game is made, its functions, complexity, the way it plays, how it unfolds etc. Good day to you.

          • John Parkinson

            I understand what you mean. Look at Skyrim, or Fallout 3 onwards. The UI is dumbed down for console controls and you have to wait for it to be fixed as best possible by modding.

          • AlexF

            I don’t disagree. However you shouldn’t rush to judgements. If you’ve seen some of the EE videos from Gamescon you’ll have heard Larian say that the UI changes depending on your control scheme and they were just showcasing the controller UI because it was new and used for consoles.

          • http://www.lar.net/ Swen Vincke

            Well, we have controller & mouse/keyboard support built in our engine now and anything we’ll be doing will build further on that.. And there are more options in D:OS EE than in D:OS, so I don’t think we dumbed down anything. It’s very hard to get right and it’s taken us more than a year, but one doesn’t exclude the other. And you can rest assured that you’ll have even more options in D:OS 2 :)

          • LC

            So pixel hunting is still in? ;)

          • Stabbey

            Please no. Give me puzzles to challenge my brain, NOT my eyesight!

          • LC

            You didn’t have to search much if you have proper information like reading the corrects books/notes. It’s only hard for those who don’t take their time to investigate… ;)

          • Stabbey

            Shut up. Finding books is easy, I love finding books. I love investigating. Investigating is fun.

            What I DON’T love is carefully zooming in and searching every corner of a room for a tiny button and not finding it. That’s something which happened repeatedly.

            There were plenty, PLENTY of cases where there were big obvious things dominating rooms which were, in fact, just red herrings because you were ACTUALLY supposed to find a tiny near-invisible button (that often required quite high PER to find).

            Yes you can zoom in, but that’s not the normal perspective and not one you can play for very long in.

            The Source Temple was notorious for this, and it didn’t help that it also broke some of the unwritten rules of a game world – namely that there should have been a way for acolytes who did not have Imp-Granted Teleporter Stones to proceed through the trials.

          • LC

            Do you really expect me to talk to people who start their post with “shut up”?

            No.

          • Stabbey

            Then maybe don’t imply that people who didn’t see the pixel-sized switches are idiots.

          • LC

            I never did so.

          • Oisin Kelly

            “one doesn’t exclude the other”
            Thanks, all the work you’ve done so far for the additional controller control scheme and UI look great.

            QQQ, sorry if you took it as a personal stab but I felt if they’ve went to all the hard work to give an option for both schemes in their engine it would be incredibly silly to just ball that all up and toss it for a “real” crpg experience.

          • Oisin Kelly

            Have you thought that maybe, just maybe these guys would be the ones to develop based on M&K controls first and controller second? You know, like how they did Divinity: Original Sin and are now working on controller support for the Enhanced Edition.

            It is not impossible to develop for both control sets. You literally think it’s impossible to have it work for both.

          • LC

            The question is rather whether “having controllers in mind” would change the original design. You know, even if you have PC as the primary thing, you still have to be practical, especially if you work on a limited budget. It’s just human to decide against a specific design element for PC if it seems very hard to recreate with a controller – it is just more likely that you’d search for another option to make the transition to controller easier and less costly. And that CAN indeed compromise PC design.

            It’s a huge difference if you work on a PC exclusive without ever thinking about a console version or whether you work on both versions simultanously. But since they already ported DOS to consoles now with the EE the PC-only focus is probably forever gone for this kind of game and engine. So I just hope here that only very few decisions will compromise arguably better PC design for the sake of easier porting/transition. But these conflicts (between game design and creative vision on the one hand and the production pipeline and development needs and limited budgets on the other hand) will arise no matter what – and there will be compromised. It cannot be fully avoided at that point. So we can only wait and see and hope that Larian will stay strong enough to not sacrifice the best possible PC design all too often…

  • LC

    Based on the armor design (and the dragon of course) I’d guess that DOS 2 is more about dragon knights this time around, like in Divinity 2?!

    I wish you all the best for the campaign. Just stay true to yourself and it will work. The kickstarter campaign for DOS was one of the most delightful and pleasant experiences I ever had on the internet. If you could catch the atmosphere and flow of that again it will work like a charm, I’m sure. My wallet is ready. :)

    Edit: Small question though: have you decided whether you go full digital this time? Or will you still make physical stuff?

    • http://www.lar.net/ Swen Vincke

      No sooner had I said full digital and people came up with all kinds of physical ideas. I honestly don’t know yet.

      • LC

        Haha, yeah, I saw it. But you should do what is best for you. Or maybe (just a suggestion) you could “outsource” the production thing to a real publisher? What about Focus? I mean something along the lines of what Obsidian did with Paradox for Pillars. That way you’d get rid of the hassle of the production of pyhsical goodies without giving up full creative freedom for your games. ;)

        • Bentokill

          No please no! Stay independent! If i want a coffee cup or T-shirt i can do it myself. Just be Larian and thx for your work i’ll be backing again this time. You can count on it!

          • LC

            Having a partner for physical distribution has nothing to do with traditional publishing. They would still be 100% independent. That’s exactly the deal Obsidian has wie Paradox for example. Paradox has no saying at all in the direction of Obsidian’s game. They just get a share of the income for delivering physical goodies and doing additional marketing (which is another good reason to search a partner, but again not a required one).

    • Poiro Poiral

      I would be so sad if it will come digital only : my internet speed is so crappy that i would have to forget about downloading that game. I really hope there will be physical to let me buy and play the game !

  • Dark-Inquisitor Ordo-Malleus

    Good news ’cause I really loved DOS but to be honest, I was really expecting a 3D game such as a Divinity III. Divinity II remains my favorite game from Larian, just in front of DOS.

    • LC

      They already said months ago that their next two games will be based on the same engine as DOS. So a 3D game was very unlikely in the first place. Also I love turn-based games… :)

      • Dark-Inquisitor Ordo-Malleus

        Ah yes. But as you love turn-based games, you might understand it would have been nice this time to be the turn of players who prefer 3D instead of Top view. Maybe once they’re done with the DOS engine.

        • Jamie Brahm

          3d fans get plenty of those.

          • LC

            Yeah, like Witcher 3 or Fallout 4 or Deus Ex MD…

            Far tool less high production turn-based games around though imo.

          • Dark-Inquisitor Ordo-Malleus

            Plenty does not mean enough, or that they cover all our wishes. Larian has its own vision of RPGs, and this vision was very nice in Divinity II. Thus, I really hope they will make a new game of this kind one day. And I’m not saying DOS2 is a shame. This is a very good news but not the best for me.

  • HMXjohann

    Sven, please. Please! PLEASE!!!

    Day&night cycle, NPC schedules. Like in Ultima 7. We were supposed to get those in D:OS.

    Oh, lest I forget – this time, please refrain from turning the latter third of the game into a never-ending stream of combat encounters… Because D:OS kind of fell into the same trap Divine Divinity did.

    • http://www.lar.net/ Swen Vincke

      We’re well aware of the last third problem and will put a lot of effort in preventing it from happening again – a lot of effort.

    • Fox

      Feels like 99% of RPGs fall into that trap.

  • Steve Townsend

    Better get some sleep now Swen. Looking forward to the campaign, Day Zero premium pledge here.

    • http://www.lar.net/ Swen Vincke

      Ah Sleep… I wish I’d get to know her a bit better. As it is, I learnt to live with the fact that doing the job I love involves being tired. It was that or constantly being grumpy. And thank you!

      • Katrien Cornelis

        Haha, I thought you finally looked a bit rested again after the E3 videos (wow you must have been SO tired) but I see now that will once more be a unicum in days/months/years? :) to come.Good luck, and thanks for turning your sleepless hours into fantastic games for us.Much appreciate,very wow

  • Geert van der Heide

    This is fantastic news! I’m eagerly awaiting what you have in store for us. I’ve heard the Enhanced Edition of D:OS is way better than the original, which was already epic, so if you guys can top both of them with D:OS2, we may be in for a true classic.

    What I would like to see is mostly the same as what you offered in the previous game: A good focus on story, characters, the unique Larian humor / quirkiness, solid turn-based combat and character development. I’d like some more companions with deep backstories and unique quests for each. I also hope you’ll nail the levelling / difficulty curve, which is one of the hardest things in any RPG. Also more QA and polish – D:OS was buggy at release and it would be great if you could avoid that. Using the same tech which has now been improved should help with that.

    Good luck!

    • http://www.lar.net/ Swen Vincke

      No dumbing down, promised.

  • JackDandy

    Yess

  • AlexF

    Really excited every time a new Divinity game is announced. Original Sin had a few problems (that seemed to be addressed at least in part with EE) but noone can deny that it was a stellar RPG that pleased a lot of people with its mix of oldschool ideas and great innovations. Particularly the combat system was one of the best of its kind. I won’t complain about the story because as I said, Enhanced Edition is coming :)

    Last time you were thinking of going on Kickstarter I wrote a wall of text with all the things I had gleamed from following kickstarter campains thus far (most of which you probably already knew). Now of course there is no need to do that since Larian are kickstarter veterans and a poster child for kickstarter success, delivering a game that surpassed most backers’ expectations. I’m sure whatever you ask you’ll make in record time.

    What I would really like from Original Sin 2 would be to be surprised. With such a great base that is Original Sin you can now shoot for the moon in terms of unique and imaginative scenes and storlylines.

    Anyway, I wish you luck and look forward to playing Original Sin 2 and replaying Original Sin when the Enhanced Edition comes out.

    • http://www.lar.net/ Swen Vincke

      I’m not sure yet if it’ll be a success yet tbh. Quite stressed about it even. There’s plenty that can go wrong. But to the second part of your post – I think we have a few surprises up our sleeves, and some of them I think are even quite good :)

    • Fox
  • LC

    I can’t wait to hear more what you’ve planned for the soundtrack and music department. It will be (sadly has to be) quite a new start for the series since Kirill left us. I hope the direction of the music won’t change that much. It was always one of the best and most iconic things of the Divinty games for me. Kirill’s music created this very special atmosphere that made these games just a pleasure to play. I really, really hope that you found another skilled musician who could built upon Kirill’s huge heritage. It’s extremely hard to “replace” a genius though. I still can’t believe he’s dead… :(

    • http://www.lar.net/ Swen Vincke

      We’ve been navigating around that topic for some time now but can’t seem to make a decision. It’s very hard to even consider somebody else. Kirill’s been with us for a very long time & I don’t think anybody here is ready yet to imagine somebody else taking his place. We’ll have to eventually, but we’ll still need some more time I’m afraid.

      • LC

        I feel with you and I understand how hard it must be for you to even think about “replacing” Kirill. He was with the series from the start. He’s part of the series. He was part of the family. I wish you all the best for your search of a solution for the music department, whatever you decide to do in the end.

      • http://tarasis.net/ Robert McGovern

        Kirill will be hard to replace. My first exposure to his music was your last Kickstarter and I was swept away by it.

        I would like to suggest that you consider Austin Wintory, his music is extremely varied (Horn, Lesuire Suit Larry Reloaded, Monaco, various film score and the glorious Spirit of the Cosmos) and has worked on a number of KS games now (Leisure Suit Larry, Banner Saga). I think he would fit the game well and give it a lush orchestral feel.

      • Producer Chris

        Please consider Rob King an Paul Romero. They did awesome work with the soundtrack for the Heroes of Might And Magic series. The games themselves sucked since Ubisoft took over but their music was absolutely terrific throughot the series and they are the only videogame composers whose name I can instantly recall besides Kirills.

      • Fox

        At the very least you should re-use Kirill’s stuff in the new games. Not every track has to be new! And, hell, you know you can’t run a Kickstarter campaign without the Update Song.

      • Kimonimo

        I agree with @LC so much! The music is ABNORMALLY well fitting for D:OS. I adore the atmosphere it creates in the game. If you find a new artist, PLEASE make sure he/she does it in the style of Kirill. It is SO important.

  • Zaxth Ragnos

    As a Linux user and player, I find it incredibly hard to justify backing this. Given that the last game I backed I still haven’t had a chance to play yet, as it’s still not been made available for Linux users to play – first we had to wait for a Linux version of Original Sin, then that got cancelled and then we were told to wait for the Enhanced Edition, which comes out after this kickstarter concludes.
    I know that kickstarter is not like buying a product in a store, but it is buying into a promise. And so far Linux users have given money for the promise of a product that never materialised, only to now find that the vendor is now wanting more money for a new product. Without having delivered the original promised one.

    • http://www.lar.net/ Swen Vincke

      It’s something I’m really sorry about – we offered refunds because we knew it was going to take time once we decided on going for D:OS EE, but I still think it was the right one as the end result will be much better.

      • Zaxth Ragnos

        I realise that. I’m not complaining, as such. Whats the word on Linux support for the new game then? are you going to support that from the start or will you only look into porting it afterwards?

        • nobody72

          They have said that linux is in the engine now so D:OS EE will have linux support and I presume all future games using the new engine.

      • Webcreature

        As also Linux user and player, I am kinda used to switch Operating Systems. I really never liked Windows very much, so I am very thankful t
        hat It has become very much less switching recently. I just hope it stays that way. I realise that releasing games for Linux is still pioneers work somehow. So I for myself have no real Problem with the DOS Linux detour, especially if this helps releasing future games on Linux.
        So I’m in for the Kickstarter campaign this time!
        One last question. Is it forseeable if the game will support next gen graphics interfaces like DX12 on the Windows side, or even (better) Vulkan for multy platform support ?

      • SMCK

        Not all Linux users are grumpy about the situation! My copy’s still sitting in my Steam library waiting for you guys. I think taking your time and doing it right in the first place is definitely the correct decision, so keep at it.

        I just hope I won’t have to wait as long for the second one! ;D

    • Jimmy

      Im with you on this, backed DOS, still havent played a single minute and now they want money for a second one. Laughable…

      • LC

        You know that Linux players are the far minority? If you don’t want to back the game, ok. But it’s not laughable to ask because a ton of people (>1M) was already able to play the game and many of them would gladly back another game again…

        Also -> refunds

        • d10sfan

          It dosen’t matter how many Linux players there are if they promised something and failed to deliver on it.

          • Mark A. Duckworth

            Actually it does. Developers promise things all the time, if you aren’t prepared to give to something that may not come, then perhaps kickstarter is not for you. Just wait for the game to launch and be happy with that. If you want to support Larian’s development and give a say on behalf of Linux players, then you can do that but don’t expect it to come true even if it is promised. Development can always change based on what is possible and what is demanded.

          • d10sfan

            I was replying to the “lack of Linux players” argument. Your argument is why I don’t back kickstarter anymore, because I’d rather have something I can play than have something I might be able to play three years from now.

          • bgh251f2

            The name of the action of selling a product and not delivering it is not “just happens”. It’s fraud.

          • Raze

            The game was never sold claiming a Linux version already existed.

            Plans change all the time in game development, as well as any other creative process (or something like construction, where unexpected things may come up after work has started). Platforms, localizations, features, etc, can all be delayed, dropped or scaled back due to issues with them directly, or other problems that divert resources, etc.

          • bgh251f2

            No but there wasn’t enough information available about the delay if you didn’t search really deep and only months after it all happened. If it wasn’t for the one year birthday post of no Linux version on gamingonlinux I would never now how late everything was.

            Just now that I’m more used to search Linux ports information is that I know not to buy games for Linux after the port is done, and more important, to never trust a promise of Linux version on Kickstarter(or back anything from Larian, LabZero and anyone else that doesn’t fulfill their promisses).

          • LC

            Of course it matters. Because the vast majority of player don’t give a shit about the Linux version. Only you and a few others do. And it’s ok if you don’t want to back the game, we’ve already heard it multiple times now. YOU DON’T BACK THIS GAME. Why you’re still discussing it? Just take your hat and leave and nobody’s harmed. It just seems to me that you want to ruin the fun for others just because you’re still butthurt because there is no Linux version yet. Sorry, pal, but life goes on.

          • bgh251f2

            He is warning others like me to not back it up even if they promise a Linux version is coming. It is important for other Linux users, I for example have the original game on my Steam Library waiting from when they announced a Linux port, never heard anything about a refund and still am not able to play the game.

            So in a sense they scammed me like Skullgirls developers, but they at least came clear on a prediction of when the game is coming and have a beta coming up, Larian doesn’t.

          • Raze

            There were several mentions in Kickstarter updates, tweets and forum topics about delays with the Linux version of the engine, and a detailed post when the decision was made to update the engine to the Enhanced Edition code base, rather than the (already outdated) release version.
            https://twitter.com/LarAtLarian/status/631769579245686784

          • bgh251f2

            I remember seeing pics of official google drive client for Linux several times also, not really useful.

      • Webcreature

        I think there is no reason to be so unforgiving. They even offered refunding…
        I think we Linux gamers should see that if Valve, and all the Linux games releasing game companies (including Larian) wouldn’t have pioneered there would be no blockbuster Linux game at all. So I think we should be happy, not demanding.

        • d10sfan

          I think it’s a reason to be cautious about future kickstarters from them, because they still haven’t fulfilled that. So, it’ll be great if they live up to their word, but right now I have no reason to trust them.

          • Webcreature

            I understand that. I somehow missed the Kickstarter campaign, so I am not affected that much.. and maybe this causes some of my mildness..
            On the other hand I think most Linux gamers have a parallel installed Windows System availlable, they just want to support Linux gaming and so they demand games made for Linux, instead of doing what they did for so many years: switch OS for gaming..
            Dont get me wrong, I think its ok to support Linux, not because I want to press my preferred OS on others, but because I don’t trust MS or Apple with my Data anymore, and because System Maintenance and Updates are so much easyer and faster and more secure with a free Linux distro like Mint than with Windows by now. But still we have to admit, we are a minority. I think we just have to be happy that Valve and others seem to think Linux will be the only free platform availlable in the future. Also I think, if we, the Linux gamers, demand to much, to insistent, we will be known as a bunch of nerdy idiots. And I don’t think that would help.
            So I just trust the people of the games industry to know, that I really, really, want Linux games instead of just Windows Versions, even when I play the Windows Version because it got released earlier and thats all I can do.

          • HisDivineOrder

            I don’t think a company living up to its promise to release a version of a game when the hype of the original Kickstarter was in full swing really is “asking too much.” I think if you look at most of the gaming-related Kickstarters, the ones with Linux (and PC in general) goals tend to make far more money than the ones that lack it.

            So when Larian branched out to make a console version of their game before releasing a version for Linux gamers they promised, they basically ignored the people that kickstarted the game in the first place for Linux gaming (which they didn’t have to promise, mind you).

            But to put that Kickstarter up back in the day without a promise for Linux, it probably wouldn’t have made as much money. Look at the trends on Humble Bundle where the Linux donations average higher.

            It’s not hard to imagine Linux gamers being willing to donate more money just to have a quality game on their platform. Larian took that money, trumpeted their huge success, and then used that to get even more money.

            Then forgot the people that supported them in the early days.

            All imo.

          • Xok

            You obviously never used a Mac since a long time otherwise you would
            know you data can’t be more safe than with Time Machine. There’s zero
            tool like that in Windows, yep zero. I don’t know for Linux. You can
            restore a full OS and multiple drive fully and have a constant back
            totally transparent and with an excellent history tool.

        • HisDivineOrder

          I don’t think it’s demanding to expect a company to live up to its promises it made during a Kickstarter when apparently just raising the largest amount of cash was the only goal. Money begets money, like it’s magnetic. A highly successful campaign gets more money because it’s already highly successful.

          A lot of the early success came from those Linux gamers with heavy wallets eager for great gaming and then Larian reneged on that. By then, the mainstream had jumped on board, though, so it didn’t matter, right? ;)

          It’s pretty shady.

          • Raze

            It was specifically stated during the Kickstarter that work on the Mac version had been halted, and only resumed once the original goal was reached, which was when the Mac and Linux versions were officially confirmed. The Linux version was always going to be started after the Mac version was done; the extra time that would take was just much longer than expected, both due to issues with the Mac version (Yosemite update) and problems with Linux middleware.

        • Jimmy

          Um, what exactly has Larian pioneered when it comes to gaming on Linux? If anything they have showed is that they don’t have what it takes to develop a game for Linux.

        • bgh251f2

          I never heard of the refunds, If I had I may have took it, But then I
          didn’t kickstart it I bought it after the seeing it on Sale on Steam and
          hearing about a upcoming Linux version. It’s been months now…

          • Raze

            The Enhanced Edition, including the Linux version, will be released about late October.

          • bgh251f2

            Do you have evidence? The FAQ on the site says a very different thing, and it has been that way for months now.

          • Raze

            The D:OS site FAQ hasn’t been updated, but the the EE FAQ says “We plan to release [the Linux version] at the same time as the PC version.”
            http://larian.com/news/divinity-original-sin-enhanced-edition-faq/
            I posted a tweet with a screenshot in a reply to one of your other comments.

    • d10sfan

      I agree, they are creating a new kickstarter with more promises, without even fulfilling the promises of the previous one.

      • LC

        So because they failed their Linux goal they are not allowed to make any more game in the future?

        • d10sfan

          I never said that, but find it interesting that they are starting a new kickstarter for more promised game features, when they haven’t fulfilled the first one.

          • Kevin B.

            They apologized, offered refunds, and the new edition of OS will have Linux support as will every game using that engine going forward. What more do you want?

            You complaining all over this blog post at every chance you can get is not reflecting all that great on you.

          • d10sfan

            I’m not complaining, I’m just stating that I won’t be interested in future kickstarters from them, because of how they treated the Linux port. It’s a reason to be cautious.

            I’m glad they are working to improve the state of that side of things

          • Kevin B.

            You sure complain a lot for someone who’s not complaining.

          • d10sfan

            Ok, you can feel free to think about me that way, if you really want to.

          • LC

            How often do you want to repeat that you don’t want to back the game???

          • d10sfan

            I’m replying to posts, clarifying my position. Since people here seem to want to twist my words or are misunderstanding, I’m saying again what my position is. Why do you have a problem with my position?

          • LC

            I have a problem with you derailing this comment secion with your personal angriness, trying to convince others that Larian shouldn’t do any kickstarter or new game before they haven’t released a Linux version for DOS. Despite the fact that almost nobody actually cares about the Linux version and that you’re in the obvious and – sorry – pretty irrelevant minority.

          • d10sfan

            Hence my issue with people putting words in my mouth. I could care less how many kickstarters Larain creates, I simply won’t back any of them and have been disappointed in the very long delay of the Linux version, and I’m free to express my opinion, same as you.

            You call the Linux version irrrelevant and that’s fine, but the fact remains that they promised this, so it’s not like I’m disappointed in nothing.

          • recluce

            I take offense at LC’s attitude. He will sing a different song when Windows 10 gets locked down to allow content installation through the Windows App Store only.

            We understand that you don’t care about Linux and Linux player – now give it a rest. We also understand that Valve understand a million times more about gaming an platform than you do and THEY see the future in Linux,

          • Jim

            How often do you want to reply in the Linux thread even though you have stated several times you do not care about Linux and its players?

          • bgh251f2

            I never heard of the refunds.

          • Kevin B.

            Maybe you should actually inform yourself before complaining then.

          • bgh251f2

            The thing is the refund is only for who bought on Kickstarter, but people like myself and others bought the game on Steam because it was promised on Linux and were waiting for a Linux port. I have already learned my lesson and not buy a game before it is released on Linux but If you look on the main source of information: the faq and the kickstarter you have:

            * Kickstarter: a sign saying coming to Windows, Mac and Linux

            No ifs and no buts.

            * FAQ:

            Q

            What about the Linux version of Divinity: Original Sin?

            A

            It’s coming! It’s closely related to the Mac version of the
            game, so we want to make sure that version is as good as it can be
            before we finalize the Linux build.

            So the main source of information (The official site) is still to this day saying things that are false, it is not coming, it will not be close to the MAC version, it is not yet determined, there was no clear prediction. The end of October is not close and there is no mention of it in their official site! So I had to go to not official source and to the faq of the enhanced edition(that is not being linked in the faq of the original version) just to get the information that should be in their faq! That’s absurd!

        • HisDivineOrder

          I think his point would be, “Because they failed their Linux goal they should FIRST meet that promise before asking for more money to make more games if they desire money from people who support Linux gaming.”

          • LC

            Well, I’m sure they can live without the 3% of gamers that play on Linux for whatever weird reason. And there is actually no reason why they should make the Linux version for. They offered refunds. That means that the Linux promise is abolished. It’s not a top priority anymore. It still might come in the future but it’s not something that should hold them off from doing another game for the 97% of gamers who have already completed DOS long ago…

          • Glog78

            Btw your agressive tone doesn’t help. But i want to answer as civil as i can. I for myself know that loosing that 3% might influence other stats too. Ever thought that this 3% advertised the game to other friends ? Maybe even bought copies for friends ? Can you also imagine that even i prefer to use linux i don’t force it on someone else ? So maybe i have even a few windows friends ? Do you realy think i will go out and tell them to support larain studios after i think they don’t tread all their community / customers the same ? Isn’t exactly this was you want to be successfull in a kickstarter ? Advertising throu the community ?

            Also a question towards you personaly … arguing about my OS taste and that we only have a share of 3% on the desktop does it make you feel suprior ? If so i like to present you some stats:
            http://www.idc.com/prodserv/smartphone-os-market-share.jsp << more than 70% of the world wide shiped smartphones are driven by a linux based operating system called android. I think you are able to calculate yourself from the article i posted of how many units that are and compare that to pc unit's with windows sold ? Also http://w3techs.com/technologies/details/os-linux/all/all << more than 35% of the websites you visit day by day are hosted on a linux system (btw windows isn't even shown).

            I realy hope that make you think again of why someone might use linux before any other os. Maybe there is still steps to go for linux to be on the same level for game development and game performance like windows is now. But many people believe this can be solved and even believe that it's a good alternative to windows (now and) in the future. If you don't believe in it fine but don't be too sure that this 3% you are talking about are meaningless.

          • LC

            What do you want me to tell? That Linux is used for smartphones and servers? I know that. It doesn’t change the fact that Linux has almost no presence in the gaming world. So the 3% are indeed quite meaningless in the field of gaming I’m afraid. And I will never understand why people deny to use Windows for gaming. It’s just a piece of software. That’s all.

            And it’s not like Larian said “Bugger off, Linux users”. They apologized for their failed promise and offered refunds. Stuff like that happens. Life goes on.

          • Glog78

            I can tell you what i think when you say “It’s just a piece of software”.
            A Virus is also just a piece of software. Do i want it on my system? No.
            Maleware is also just a piece of software. Do i want on my system? No.
            I also deny windows as much as possible, cause i think the UI sucks and copying long time standards from unix (linux) based desktops with win 10 just prooves my point.
            I also deny windows as much as possible, cause developing for windows is a pain in my eyes once you want to use stuff outside from visual studio. Do you need that very often ? No.
            I also deny windows for the fact that with every new version it removes the responsibilty for the computer away from the user and therefor helps attackers to get their job done easier. How many people do you know which are still able to decide if a firewall / virus alarm is a false positiv or not? Or even more basic what a firewall does ? How many people do you know which regulary check the messages in the eventlog (useall place where errors are posted on windows) and are able to do something when errors appear?
            I also deny windows, cause after recent discoveries, how rude spy agency’s deny your privacy and american software fall under laws which includes implementing backdoors and stuff without being able to talk about it. So not only “friendly” agency’s might use them but also hackers and so on….

            Nope i have enough reasons why i think “it’s not just a piece of software” and even more reason’s to choose a OS which in my oppinion does many things better than windows.
            Let me ask the other way round. Are your sure your windows pc is a secure place for data you don’t want to be public ?

            Added:
            The Android (mobile gaming market) isn’t what i would call small.

        • Glog78

          No they can do as many games as they want , they just won’t get money from me for another promise while the first promise isn’t fullfilled.

          Sidenotes to remember
          1.) http://steamcommunity.com/app/230170/discussions/0/864974880544591326/
          2.) https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/description

          Tŕust is something you loose realy fast, thats all i can say.

          PS:
          D:OS was meant to be played with friend’s (best experience). Imagine … how many friends on windows are left to play D:OS once it’s out for linux? Basically the always happening push backs removed them one after each other.

    • Mariya13

      Who the fuck uses linux lol, thats your problem mate, the game is out and working.

  • Chuck Zimmerman

    I am beyond excited for this Swen! One thing that would go miles for me personally is fully voiced characters throughout the game. I really loved D:OS, but playing other expansive RPGs like The Witcher 3 really make me realize how much fuller the game feels with a fully voiced cast.

    I know this is coming with the enhanced edition, but am interested in how this will go for #2.

    Also, what’s on the docket for NPC party members? We had a small handful to play with, are you considering expanding that roster?

    • http://www.lar.net/ Swen Vincke

      I don’t know about the voices yet. For sure it makes D:OS EE a lot better, but with what we have planned for D:OS 2, that’d be an even much bigger undertaking. A lot more words by a lot more writers.

      • LC

        So DOS 2 is a lot bigger than DOS? Oh, the excitement… :)

      • Chuck Zimmerman

        Actually I have a solution “Donate $x to this Campaign and become a voice actor for a character in D:OS2!” ;)

        • http://www.boxeisland.it Tuco Benedicto

          That would be a quick and efficient way to turn it in the game with the worst voice acting in history.

          • Chuck Zimmerman

            kidding, and I agree.

        • LC

          How about “Donate $s to this campaign and become a voice actor for an NPC during a ingame singing competiton. Skill not required.”? xD

  • Reason

    Awesome. Honestly can’t wait, and I’ll definitely back this.

    Things I’d like to see:

    - A bit less randomization with item drops/chests. Some is fine, and the game doesn’t need to be rife with legendary items, but certain actions should come with appropriate rewards.
    - A more streamlined crafting system. Click-and-drag, while really simple, wasn’t very clear in what sorts of things you would be creating. Recipes were decent, but need to be organized better.
    - While this was largely fixed in a patch at one point, the shift from every weapon focus to Tenebrium halfway through the game was a poor mechanic. So what I’d expect is a better way to ensure that many different types of weapons are viable throughout the game.
    - For the love of god, more variation in NPC chatter. I KNOW WHO HAS THE MOST FRIENDS, CHEESE MAN.
    - Better distribution of questing/dungeon crawling/towns. Act 1 of D:OS was brilliant. Act 2 was almost as good. Act 3 was just a slog of battle after battle. Future acts should have as much care and diversity of things you can do as Cyseal had.
    - 4-player co-op would be nice, but I can see how that would be irritating if the current RPS/co-op dialogue system returns.

    There are probably a couple other things I could think of, but that’s it for now. Keep up the good work!

  • Aricin

    Loved the original games and you have earned my trust and i will pledge regardless. My only request, please make melee worth while, Tanks / Rogues etc. Reward a rounded party set up. Certain dungeons or encounters that require a tank / rogue and not just a token gesture of a locked door or random chest. You shouldn’t be able to play a 4 caster party and rofl stomp through content on the hardest setting. 4 caster parties (or 4 clerics, or 4 tanks etc) should be “punished” by encounters making it possible, but very hard to beat.
    Now cant wait to EE of DOS :)

  • Maroš Goč

    Who will compose the soundtrack? :(

    • Raze

      That has yet to be determined.

  • Washington Irving

    For the love of god, scrap the concept art and do something else. It just looks like a bizarre jumble of metal and claws with some faces poking through.

    • LC

      You do know that this is traditional Divinity stuff and hardly anything new? Looks pretty much like dragon knights with their ornamented and fancy armors. There is nothing wrong with staying true to the roots of a series… ;)

      • Washington Irving

        Could be. Still looks very bad to me – maybe it’s because of the color palette or the multitude of characters. Larian are a creative bunch, I’m sure they can find a solution.

        • LC

          It’s also worth to mention that their artworks don’t necessarily translate 1to1 to ingame assets.

          • Washington Irving

            I know the ingame style is different. But in many cases the concept art is the first impression, and I think it should be improved.

            Sorry if I sound so sour, I just want the game to succeed and I honestly believe this aspect hurts its chances.

            Speaking of ingame substance- what I hope for are Advanced Faction Mechanics and Dungeon Master system. Or even better, a combination of both!

  • OfMiceAndFiretrucks

    “While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance.”

    I am curious to know what happened to that plan and all the money, why are you returning to KS?

    http://www.ign.com/articles/2014/09/12/divinity-original-sin-sells-over-500k-units

    • http://www.lar.net/ Swen Vincke

      We’re funding the full game ourselves, without investors this time, at least for the moment, so it’s the next step. But there are limits to our budget and anything that gets added on top of it as a result of the Kickstarter will make a big difference for the end result.

      • LC

        And on top of that the kickstarter is a great opportunity to get in touch with the fanbase again. It’s not only about funding, but also about marketing and about gathering early feedback by people who are really invested (literally) in the series. Kickstarter requires the developers to pursue transparent development and that’s great imo, especially for the fans and customers. I wouldn’t want to miss out on getting as much information as possible about the game as early as possible – including the chance to give feedback and influence the direction of the game.

      • http://www.rabblepress.com/ Omegadk1

        I’m pretty happy you have gone back to KS! Can’t wait to make suggestions for the game!

  • nobody72

    Items should b e totally random; part of the fun is treaasure hunting :) Having a few key items (with partial random stats like DD) is fine with certain key mobs using special items. I don’t want to debate if chest should be fixed or random on each opening – lets just say I see strong arguments for both approaches and there is no ‘rigth’ answer. Personally even when I can chest scum i rarely take the effort but I see no reason to prevents others from doing to if they want (in single player games there is no such thing as ‘cheating’ per sey; that’s my philosophy)

  • nobody72

    btw I think you shoudl mostly drop physical goods (like the shadowrun folks said). I guess it is mostly up to you; i.e, how much hassle vs benefit but whatever.

    Btw I know you plan on using the D:OS engine for the next few games (I really like the engine) but i also really liked Dragon knight saga and kind of wish you could develop a second engine that allowed for that type of game.
    -
    Last but least are you going to do the original DD game in the D:OS engine ?

  • Kadir

    Please, don’t make random itemization. Don’t make vendors have random stuff + stuff you sold them, make them have… not random stuff xd. and Add Day&night cycles, please.

  • Johnny Spartacus

    Maybe this time you will have a story?

    • LC

      Translated as: “Maybe this time you will have a story I like”…?

  • Hardy

    I think this is great. Divinity: Original Sin was not the perfect RPG, but I can say for certain it was the one with the most potential in many years. Its gameplay was top-notch, with the best turn-based system I’ve ever seen in any RPG. Mechanics-wise was fine, too, but it can still improve. The only thing that D:OS2 needs desperately that the previous one didn’t have is reactivity/C&C. I hope Swen/Larian is aware of that and we have a much more ambicious game in terms of writing and reactivity because the gameplay was already excellent, and that’s the only issue that could hold down D:OS2 from being a truly great RPG.

  • Alexandre Belmonte

    Divinity: Original Sin was one of the most pleasant surprises I had in gaming, if not the most. I didn’t know much about the franchise but felt in love in the first hour of D:OS. So good! One of the best games I ever played.

    I feel bad for not contribuiting in the first kickstarter, but not this time! I’m glad I can redeem myself now.

  • Adrian Pedersen

    I’m rooting for you, as I always have. D:OS got me back into gaming, after years in the wasteland. I’m not gonna make any demands, because you’re probably on top of things. The only thing I can wish for is better NPCs, with backgrounds and personalities like in Pillars of Eternity. Good luck to you.

  • Oldstalk

    Why did you open 2 new studios if you don’t have enough money for this project ?

    • LC

      Maybe because for making a bigger game you need more people? And maybe you haven’t heard yet, but they’re making two new games in the future, DOS 2 only being one…

      And what’s the problem, honestly? Would you prefer Larian to choose traditional investors or even a publisher for DOS2, sacrificing some of their flexibility, transparency and creative freedom? Nobody is forced to back the game. But the people who do love this way of “games made for the fans” instead of “games made for the assumed market”…

    • Raze

      Part of the reason to open small satellite studios, other than to get access to talent pools in other locations, were tax incentives and lower wages.

    • recluce

      Quite inappropriate comment, in my opinion. You might realize that money is only one reason to use Kickstarter…..

  • d10sfan

    I won’t be backing this, since the first game still dosen’t have a Linux version. Hope that version goes better this time around.

    • Random Annoyed Individual

      Linux makes up a whopping 3% of Steam’s market and that number is dropping. What developer in their right mind would serve such a small market. Especially a fanbase that complains so much? http://siliconangle.com/blog/2015/05/25/linux-usage-on-steam-is-going-down-not-up/

      • d10sfan

        How is this complaining? Also, SteamOS will probably increase this number.

        They promised a Linux version and failed to deliver. That’s on them, not the consumer base.

        • dungeoncrawl

          Agree. If they committed and failed…that’s bad on them and they deserve some ire. You should have pitched it that way in your initial post: “I’m not backing because last time I did and you didn’t deliver what you promised.”

          • d10sfan

            That’s basically what I said, the game still dosen’t have a Linux version because they failed to deliver. Sorry if it was confusing, if I was complaining because they don’t have it and didn’t ever promise, which isn’t the case.

          • dungeoncrawl

            Not delivering on promises is bad. Didn’t realize Larian did that.

          • d10sfan

            Yes, basically they cancelled the Linux version for the original and they’re planning on having it in the “enhanced” version, which is fine, but it’s very delayed and not sure if they will deliver. Also, the release date for that is after the end date of this kickstarter.

          • Raze

            The Linux version of the engine is only being updated to the Enhanced Edition, so will be released soon. Updating the Linux version to the (already outdated at the time) release version of D:OS and then again for the Enhanced Edition just wasn’t feasible.

          • Jim

            First it was “it’s coming” for about 8 months, now its “it’s coming to EE” for a couple of months, it’s getting old…

          • Baya

            Unfortunately there was quite a lot of stuff missing from D:OS:
            http://www.rpgwatch.com/forums/showthread.php?t=24881

            Some of it has been cleared up in the meantime but communication about all these omissions was very poor originally. They should do a better job of keeping track of their promises (stretch goals) and inform fans immediately via a KS update if something changes or won’t make it. It’s still not cool to promise something and not come through on it but at least it would feel less cheeky if they’d be upfront and honest about it and give reasons/apologies *before* the shitstorm sets in.

          • Random Annoyed Individual

            They offered refunds, a fact he d10sfan continues to ignore.

    • dungeoncrawl

      Go buy a Windows license…..you missed a GREAT game.

      • d10sfan

        Hmm, no. Why would I do that? I’ve got plently of other games that lived up to their word that I can play just fine.

        • dungeoncrawl

          Because it’s a great game, and a Windows license is cheap.

          • d10sfan

            I have zero interest in using Windows. I backed it for the Linux version and nothing else.

          • dungeoncrawl

            Sounds like you’ve an axe to grind with MS/WIndows than you are about gaming. That’s fine. I’m just in it to play great games and don’t care about what OS they’re on. Make a few good games in my genre exclusive to Linux and I’m installing a Linux build. I’m loyal to good games…not OS’s.

          • d10sfan

            No, that’s incorrect. I don’t have an “axe” to grind, I simply choose not to use Windows, just as you choose to use Windows instead of something else. I prefer Linux for my systems, just as you prefer Windows. I have no interest in switching for one game, and have no interest in dual booting for one game.

          • dungeoncrawl

            Just to clarify…I don’t ‘prefer’ Windows. I prefer OS’s that can play the great games that are out there. I don’t prefer the OS at all. That just happens to be Windows today. If that turns a corner (or heck one ONE game that I wanna plan) and I’m all about Linux…or whatever OS is next. Make sense?

          • d10sfan

            Makes sense, and I’m glad its working for you. For me, that OS is Linux for me and I’ve been happy with it for a while

          • Kai el

            Sounds like you’re to stubborn to realize that Linux isn’t a gaming forward OS.

          • d10sfan

            How is that supposed to make sense, or be relevant to this discussion?

          • HisDivineOrder

            Sounds like you missed the part where Larian promised to deliver a Linux version of the original version of the game and then didn’t.

          • LC

            Sounds like you missed the part where they realized it, apologized for it and offered refunds for everyone who backed for the Linux version.

          • Dicktrickz

            It’s funny, because he did actually get his refund. d10sfan has this weird hidden agenda against Larian even after getting his money back. He keeps complaining about this crao on Linux forums.

            I can understand why he’s hurting. I’m a linux only gamer as well, so I was forced to use wine to play this game. But they didn’t have the resources to port the normal version to Linux. The EE edition is coming to linux now that their newest engine supports it.

          • Sabun

            Is it really coming to Linux though? They said that about the first normal version, but it didn’t happen. Now they are announcing the sequel to the game for Windows. What makes you think their word on the EE Edition Linux version now holds any weight?

          • Raze

            There is a difference between saying the Linux version will be started at some point in the future after the Mac version is done, and then delays and complications happening, and saying the Linux engine is finished, is being updated to the Enhanced Edition code base and the plan is to release the Linux version the same time as the PC version.

          • Sabun

            It is still just word of mouth. Are there any posts showcasing an experimental run on Ubuntu or other Linux derivatives? A blog post discussing the Linux build and the OpenGL versions being utilized? If there are none, then it’s back to square one where I’m left to just trust words that it will be there someday.

          • Sabun

            I’m not sure if it’s through your actions Raze, or anothers, but I appreciate the Linux screenshot just posted on Twitter. It’s much more reassuring now. Thank you.

          • Raith Sienar

            He’s just an autist, there’s nothing weird or new about that.

          • Jim

            Sounds like you missed the part where getting a refund took about 20 emails back and forth and was such a hassle that a majority of ppl didnt even go through with it in the end.

          • bgh251f2

            Why does you talk a lot about a refund that was not offered to everyone?

          • Raze

            Because Kickstarter backers who backed specifically for the Linux version and were unhappy with the delay could get a refund. People who bought directly from GOG or Steam could see there was no Linux version currently available.

    • dlux

      I don’t think they really care. Vocal minority and stuff.

      • Kimonimo

        U think the same about ethnic minorities as well? They’re in general just 5% of a country.
        Don’t want u as a politician in my country, that’s for sure.

  • Baya

    Size is not everything. Quality > quantity. Depth > breadth.

    I’m honestly getting a little tired of every RPG developer boasting about HUGE worlds and hundreds of hours of gameplay. In reality we get front loaded content and games that are fun for 30 – 40 hours max while the other 30 – 50 hours are mostly a horribly boring drag filled with, well, filler.

    Please focus. Please concentrate first and foremost on delivering a really awesome story. It absolutely doesn’t have to be super-long to be good. Don’t stretch stuff because you are afraid of a short(er) game.
    Instead, put the focus on the choices & consequences, the AI (make a “smart” game that keeps track of the player’s every action and make the game world/NPCs react accordingly), include day & night cycles with gameplay implications, give us NPC schedules and maybe even a somewhat realistic in-game economy with supply & demand so the player has to be smart about where to buy and sell things.

    Think about your audience and maybe check out the achievement stats that are available to you. How many of your players ever finish the game? I’d venture a guess that most of your players are adults with jobs. We do not have the time anymore to stick with these super-long games. Do not be afraid to make a 30 – 50 hour game with tons of depth and reactivity. Divert your resources that would otherwise go to making another 50 hours of “filler” to digging deeper instead and fleshing out more what you already have.

    That would be my wishes for D:OS II :) . Have fun making the game and thanks for D:OS!

    • BrianJ

      But the shorter the game is the less money you can ask. People don’t buy stuff that’s completed in 2 hours and you paid the full 60 bucks for. Atleast i wouldn’t

      • LC

        Well, D:OS was already quite a big game. I don’t think many people would consider it not worth the money based on what you can do in the game.

      • Baya

        That’s why I mentioned 30 to 50 hours and not 2 hours ;) .

  • Random Annoyed Individual

    I found it very confusing to be thrown into the city with some murder mystery and having to figure out the game mechanics (i.e. crafting, enchanting, alchemy etc…) on my own. We had a rudimentary explanation of combat before we entered the city and that was it. Some of the greatest games teach us how to play their games by example (or maybe quests?) instead of using an encyclopedia of popup text. I hope you consider doing the same thing in your sequel. Best of luck.

    • LC

      Weird. You might have missed the tutorial cave although I don’t know how since you actually cannot really miss it the way its desgined. It was a quest/area right at the beginning that learnt you the basic features and elements oft the game exactlyin the way you described it here…

      • Kai el

        To me it was a very basic explanation of combat and that’s it. I know a couple different effects with elements and that’s about it. I knew nothing of crafting, stealing, or anything else that you could do once you got to town.

        • LC

          Don’t you ever try things out for yourself? Just be a bit curious. It’s part of the fun.

  • Umair Khan

    Good… Crowd funding means more freedom and no worries about targeting lowest common denominator. Bring it on.

    • Kimonimo

      Exactly, this is the new gaming industry. All the AAA companies are creating games for the (console) masses. Even the Witcher series is losing its charm.

  • Orakio Rob

    The first Larian game I played was Divinity II on the Xbox 360, and I loved it to death. It’s an amazing game, really. I was so impressed that I went all the way back to play Divine Divinity for the first time on GOG.com, and loved it even more.

    After playing DD, I became a Larian fan and bought OS on Steam. I played it for about 20 hours and… quit. Not really your fault, I guess: it’s just that I spent half of my time with OS managing the inventory and choosing where to put skill points. I love RPGs, but I’m terrible at managing stuff and character building, I wish the computer could handle it for me somehow :P

    I’ll try again when OS:EE gets released, because I know inventory management will be improved. Also, I’ll try playing a lone wolf this time, since having less characters also means having less management to do ^_^ That way I can focus on what really excites me: story, exploration, battles and character interaction.

    Having said that, I’m definitely backing OS2, because you make some of the best games on the market and deserve our backing. Thanks for your hard work and good luck!

    • Kimonimo

      U have played just 20 hours of the best RPG at this moment. Give it another shot and believe me, all the STATS points for you to play with is awesome once u get the hang of it. It adds so much more customization and specialization. I wish it was even more extensive.

      • Orakio Rob

        I know most people love all the stats and customization and I know the game is totally awesome in part because of it. Sadly, I’m one of those weird RPG fans that hate math and statistics. My dream RPG would have absolutely no numbers ^_^

        But yes, I’ll try again when the EE is out. Thanks!

  • dungeoncrawl

    The opinion of “you go to Kickstarter because you have no other way to fund the project” is soooo 5 years ago. Kickstarter has evolved so far beyond that. Questions like “you have enough money….why are you going to kickstarter???” are very short sighted. Game development is a business so think like a businessman for a minute…it’s not dirty, it’s smart. 1) why invest your own money when you can use other willing people’s money? 2) when people commit funds, they’re MUCH more invested in the game and give good feedback, market the game to friends, and generally get excited. 3) Kickstarter is invaluable market research for these devs. 4) even if you have 100% of the budget you need…..it’s stupid not to allow backers to fund it (see #1).
    People need to evolve past thinking Kickstarter is what is was 5 years ago.

    • LC

      It was already like that 5 years ago.

      • dungeoncrawl

        I agree Kickstarter itself was used by some like that 5 years ago. But the “opinion” of most back then was “it’s a great way to fund a project that will never happen otherwise”. That “opinion” is what needs to evolve for many.

    • meganothing

      Do you really wish for KS to turn into a preorder-/hype-market? Sentences like “why invest your own money when you can use other willing people’s money” and “it’s stupid not to allow backers to fund it” sound very much like the arguments Sony, Ubisoft or EA will use behind closed doors when they enter KS.

      As a backer I’m looking for reasons more in line with my interests and except for the feedback reason your’s sound more like the investors credo “milking the market for all you can get”.

      • http://www.lar.net/ Swen Vincke

        We are already investing a lot of our own money into it & are capable of doing good things with that. But there’s a lot more that we could do & if the KS community decides to back us, then we will do those extra things. I don’t see anything wrong with that given that all backers are free to choose what they support or not & what I just said will be made very clear.

        • meganothing

          I consider that a good reason to use KS, especially for (small) developers producing games for niche markets or developers who need to bet their future on the success of their next game.

  • Windemere

    Terrific news, and I won’t even ask about the toolset this time. ;-)

    I’ll just sit back and enjoy another great Kickstarter ride with you since D:OS was by far the most rewarding of those I’ve backed. Best wishes on a successful Kickstarter, see you there!

  • FenrirAlfa

    Wow, the artwork is amazing. Grat for the artist.

    I hope we see this characters ingame too.

    • twincast

      Nonsensical arms & armors FTL. Sadly, that sort of design over function mentality continues to be a selling point these days. Oh well, the combat is great enough that I can live with such atrocities as long as it doesn’t veer back into a dichotomy of belly-free women alongside heavily armored men (complete with a diva of an artist) again…

  • Jonathan

    My two biggest concerns with DOS were Bossfights and Crafting. I’ll describe my feelings/wishlisting on both subjects below.

    More intricate and cinematic BOSS FIGHTS with multiple stages,
    and special visual effects to end important parts of the game in a climactic way.
    Have the bosses voice acted and tactically as well as visually rewarding.
    Sadly, I felt these big moments of great challenge was lacking in DOS.

    And then the crafting, I would love an intuitive yet deep crafting system that with effort can reward the players with some of the best items in the game and even access to unlocked content.
    Questlines to Craft legendary items of great Power, quests with options to be solved through crafting, and in general, a system that allows those that enjoy farming and improving gear the option to.

    All the best and thanks!

    • Raith Sienar

      Cinematic should never be used to describe anything, it makes you look like a casual.

  • Monkeyshots

    Please make it more of a successor of divine divinity and less happy hippo funny wonderland cartoon style as was os

    • Katrien Cornelis

      I like it not being gritty, and was already very pleased with the initial lessening of bloom and saturation in D:OS, but must admit I wouldn’t be opposed to a color scheme more aking to DD (aking, not the exact same)

  • ilnadmy

    Can you please add quest markers on the minimap? You can even make this an option that can be disabled for those who don’t want it. I personally struggle to pick up RPGs after a long time away if they don’t have quest markers because I have forgotten a lot about the game and can’t remember quest progression and where I need to go next. Playing through the game the first time around also would be more fun with a quest marker showing you where you need to go next rather than spending ages looking through your journal and scanning the map.

    • Kai el

      A very good idea.

    • LC

      Swen: “No dumbing down, promised.”

    • twincast

      I share the problem of having a hard time getting back into a game after a prolonged pause, but quest markers don’t help me one iota in that regard while doing a fine job obliterating my immersion (and feeling of discovery).

    • http://www.boxeisland.it Tuco Benedicto

      This is depressing to read.

    • Katrien Cornelis

      Grumpy cat says “No.”

  • Sasha Kozak

    Keep up the good work! Loved Divine Divinity and Original Sin!! Can’t wait for part 2! I loved Original Sin in nearly every way but….. there is some ways to improve and imo that is with the writing (dialogue, characters and story). I found Divine Divinity to be better from a writing side of things.

    Check out how Obsidian improved Mask of The Betrayer after the original NWN2 campaign. And also how Hairbrained (sp) improved Shadowrun Dragonfall so much compared to Shadowrun Returns…. Both of those where nice improvements mainly because the writing was so amazing and so much better than it was in the ones before it. Improve the writing and you got a 10/10 on your hands with Divinity Original Sin 2!

  • noxwizhex

    My biggest gripe is modding isn’t as dynamic and capable as I thought it would be. I figured modding would allow for much more expansive multiplayer options for more MOBA like or small scale MMO modding capability. I also figured it would be more in depth in general.

  • Aybars Sapan

    Hello Sven,

    We want to localize Divinity: Original Sin game in Turkish officially. Before I’ve heard that you’ve worked for Italian localization with a fan group. So that we’ve decided to make an offer to you. Do you want to work together with us for it? We have localized The Testament of Sherlock Holmes, Teslagrad, Car Mechanic Simulator 2014, Car Mechanic Simulator 2015, Gone Home, Sherlock Holmes: Crimes and Punishments and Victor Vran in Turkish officially.

    We’ll be waiting for your answer.

    Best Regards,

    Aybars Sapan

    Communication Manager at Techno Game
    http://www.technogame.net

  • Phyla Vell

    Fantastic news, but please, bring back the old, grimy atmosphere of Divine Divinity.

    • LC

      Why? There are SO many dark and grim games out there and so few funny, humourous or even goofy ones…

      It was so refreshing to play DOS after the constant stream of grimdark and “over-serious” games..

      • AlexF

        DOS had some of the darkest themes of the series but presented them in a lighthearted way that didn’t make sense. There was a tonal dissonance. I’m ok with lighthearted, I’m ok with dark and gritty, I’m even ok with both in the same game. However effort should be made to present the darker themes in a manner that’s not lessening them.

        • Stabbey

          I think I can agree with the tonal dissonance complaint. There is certainly a time and a place for comedy, and “everywhere” is not it.

          There has to be a balance. If you go all grimdark, then it burns people out with depression. If you go all comedy, then there is no weight to events. Light has to be balanced with darkness – and NOT in this way:

          After hearing a horrifying story about being tortured and buried alive next to the body of a dead, brutalized child to prepare you for approaching Hunter’s Edge, what’s the first thing you encounter once you reach it? A cheerful skeleton making quips as he picks through the corpses looking for useful body parts. That was the wrong place for comedy. That’s not a proper balance of comedy and drama/darkness .

  • basil

    i like random items makes it more unique! :)

  • Xanatos

    I put 50 or so hours into Original Sin during early access, and I’m just waiting for the Enhanced Edition to start a fresh playthrough and finally complete the game, which means my playtime will be greater than Dragon Age: Inquisition and The Witcher 3 combined. Fell in love with Original Sin the moment I saw it in development.

    Swen (and Larian), you have my heartfelt support, a Kickstarter pledge, and my best wishes for success!

  • Vexcess

    Great stuff, thanks.

    I’d like to echo other peoples’ wishes and add some of my own:

    - Please concentrate on writing a compelling story. I personally found the story of Ego Draconis, while not perfect, much better than that of OS; it was more engaging, and let’s be honest, turning into a dragon when you originally expected to just fight against them was awesome. It’s a matter of taste, of course.

    - The game needs more Bellegar.

    - If there is to be a trade-off between ‘world size’ and ‘quality quests/storyline’, I’d DEFINITELY err on the side of quality quests. Don’t be a Dragon Age: Inquisition that’s huge and pretty but ultimately devoid of substance. Please have more *RP* elements in there, I would ideally like both a ‘good’ and ‘evil’ path, at the very least, possibly some neutral-ish way too. Think Knights of the Old Republic (1, chiefly, 2 to a lesser extent).

    - More Bellegar please.

    - Immersion is a big thing for me. I really wasn’t a fan of the two-protagonists-thing you had for OS, it seriously diluted the experience for me. I would much prefer one protagonist, my PC, and a number of companions that you can pick up (and lose) along the way. For multiplayer purposes, ‘simply’ replace companions with more PCs.

    - Did I say I’d like to see more Bellegar?

    Anyway, thanks for reading, and good luck.

  • Otoshigami

    hi. just to give you a warning before you guys launched your KS. july-august is the worst time for a reason so I highly suggest you take a good look at this link. ITS VERY IMPORTANT!!!
    http://gotgeniusgames.com/kickstarter-stats-101-does-the-month-i-launch-matter/

  • Stephen Pusztai

    -Day+Night (with quests/activities based on day/night)
    -NPC Schedules (with quests/activities NPC movements and locale)
    -Weather (weather should affect more than just combat i.e. quests that can be completed in the rain or NPCs go inside when raining etc.)
    -Hand-Placed Loot (Random Loot is ok but hand-placed loot is also great fun for the explorers in us)
    -Important Loot – Loot that enables skills/spells should be obtainable OUTSIDE random loot drops
    -UI – D:OS UI was quite good. I’d just ask that managing inventory becomes more robust and better organized
    -Item Drops that are meaningful no matter how far into the game you are. Nothing more exciting than finding some piece of loot that is valuable in-game (not just gold-wise) that somehow allows you to improve your character/gear, skills, spells but are really rare to find

  • Koolz

    I will back this but don’t know if I will be able to play it.(no time)

    I think your game should be little more serious with the humor mixed in.
    (or is that just how you want your game world?)

    Still I think you have great team and direction and deserve people to support your efforts!

  • Yorai Dragon

    You guys should add a martial arts type class, as well as an Assassin type =), with some pretty exotic cosmetics.

  • Cesar Perez

    I’m so glad you guys are making a sequel to “Divinity: Original Sin” I found out about your studio and games thanks to the first Kickstarter. Now I’ve already got “Divine Divinity” and “Divine Divinty 2 Directors Cut” from GOG. And I’m buying a PS4 version of D:OS so I can play with my little sister, since it’s cheaper than buying another computer.

    I think it’s smart to do a sequel now that “Original Sin” is still fresh in peoples minds and the EE is on it’s way, but I was really looking forward to seeing what else you guys have come up with. In my mind it’s a sci-fi game and I really want to see what you guys can do in that area.

  • alex nizkorodov

    I will say this, a huge market for story driven RPGs are women. When comparing between DOS and a game like Pillars of Eternity, my female friends enjoyed playing Pillars over DOS for the raw emotional/moral dilemmas/choices in the quests as well as meaningful romance options with companion characters (but chose battle mechanics were better in DOS woot!). I would highly recommend considering adding romance to DOS if you wish to attract a bigger market. It will pay off to invest in a writer who can truly bring characters to life.

    • Dicktrickz

      PoE didn’t have roamnces :p Nevertheless, I agree with you. That’s why you should vote for the Chris Avellone stretch goal on the uservoice play. Someone like Chris can be a huge boon to the writing.

      • alex nizkorodov

        You dont have to bang; you just have the option to explore a character’s past and get on their friendly side. Romancing for women is complicated.

      • Stabbey

        Sure, let’s add Chris Avellone to everything and that’ll solve all our problems instantly.

        Nah. People put too much faith into one guy. He can only do so much.

    • Katrien Cornelis

      I as a women sort of feel a bit repulsed, as if I cannot enjoy a game without those things present.Don’t get me wrong, I see where you’re getting from and aknowledge that being an mbti ENTP probably makes me look different at a lot of this than some/most females (as in irl).Hence I’m not implying that you suggested this :D (but that doesn’t change how I feel when reading your statement).But I do hope they don’t go the Bioware tour.Getting to know your characters,companions on a deeper profound level and having a relationship with them,ok.But why does that have to be a romantic relationship.It’s like when you have a male/female lead in a tv-series and everybody is shipping them.Sometimes it just distracts from the story.

      EDIT: The deep moral dillemas on the other hand, like some in DD,those I like

  • 509dave16

    I still have yet to finish D:OS after putting 120 hours into the game. The reason I have yet to finish the game was due to my inability in finding all of the necessary starstones. However despite that, I greatly enjoyed this game, even though I was also never able to get a good grasp of the crafting system. There weren’t a flurry of boring fetch quests. The story was intriguing and kept the game going along at a nice pace. Also the variety and flexibility of the combat system was like no other TBS game I’ve played before. Very satisfying combat experience. I also greatly appreciated the flexibility of the character progression system. The lack of handholding through the story and side quests was also refreshing and appreciated. All in all D:OS is a game I would recommend to anyone who enjoys RPGs. The one piece of content that I hope not to see in D:OS 2 is the proliferation of world events as seen in Red Dead: Redemption, Grand Theft Auto, Dragon Age: Inquisition, and the Witcher 3. Often the different types of world events become a repetitious chore that suck away my interest in the game. I know that to be true most recently with the Witcher 3, and I am now completely avoiding destroying monster nests, clearing bandit camps, etc.. . My hope is that for D:OS 2 you would continue the stance of providing an intriguing story along with a few quality side quests. Looking forward to the D:OS 2 launch on Kickstarter! Thanks for the blog post, Swen!!

  • Andrew

    This advice is for puzzle challenges which I hope you continue to include in the sequel.

    I like adventure games and rpgs and as Ron Gilberts rules for adventure state, do not put the horse before the cart.

    The puzzles in DOS had hard to follow logic and it was possible to find the solution before you had discovered the puzzle. This led to confusion as you wandered around looking for the solution not realising it was in your inventory or indeed you had no idea what to interact with. Follow a logical order in terms of your presentation. If you have scales which need a precise weight, have the items needed for the puzzle only appear after you have investigated the puzzle.

    On the other hand for straight out roleplaying you can absolutely find the key before the door, this advice only applies to puzzle challenges.

    • Katrien Cornelis

      I am not one for handholding, but tbh, I think that this can be helpfull without being overbearing.This said ofcourse without ANY knowledge of how RPG mechanics are developed ^^

  • Petrache Johnatan

    I really hope the game adds more secrets and exploration/puzzles akin to Van Helsing! And maybe become a bit more grimdark/serious?

  • http://suvitruf.ru/ Андрей

    Will support you again, guys ~^__^~

    • http://www.lar.net/ Swen Vincke

      Thank you!

  • junir

    With the comparison to BG2 comes the expectation of a great story, memorable characters and writing – all of which that were found severely wanting in D:OS. Especially when DD and DK excelled in those departments. The tongue in cheek humour was funny but that can only take you so far. Hope you fix those aspects with D:OS 2.

    • http://www.lar.net/ Swen Vincke

      That particular ambition is definitely there.

      • Stabbey

        That’s great to hear, because yeah the more I play and the more I think about it, the more I felt that the characters and writing in D:OS were lacking. They were more like caricatures than two-dimensional characters.

        I definitely want to see the writing for the main characters improved. All the snarky options from Divinity 2 were fantastic, but in Original Sin, you only get idiot dialogue options like “So, you’re a goblin are you?” to a goblin (who then mocks you at length for being an idiot.)

  • Fox

    You’ll have my money the very minute the Kickstarter page goes live: all you had to do was ask.

    I am a bit concerned about the “One that will either sink us, or go on to be remembered as our best game ever,” line. Obviously I expect DOS2 to be on the “best game ever” end of the spectrum–but what would a sinker look like? I’ve seen so many game series lose their core identity by trying to appeal to a wider audience–which seems to ruin a game no matter whether or not that wider audience is hooked in or not. So what happens if DOS2 is neither a massive, runaway success or an abject failure? What if it only sells EXACTLY as well as DOS? In other words, is the success of DOS2 predicated on reaching a larger audience than the first game?

    Maybe I’m being too cynical, Swen. I’ll be honest: when I first read the news about DOS2 I literally jumped for joy. I am a bit sad there won’t be an expansion for DOS, but on the whole a new game is always better. Even though I’m anxious about Larian gambling so heavily on each game… I think maybe your games wouldn’t be as great as they are if you weren’t all so completely invested in them.

    I think I can speak for everyone here when I say I dearly hope these risks continue to pay off in the future.

    Also: playable lizardfolk, please.

    • http://www.lar.net/ Swen Vincke

      Each game has its own dev history and there’s absolutely no way we can predict if it’s going to be successful or not. The one thing I can tell you that everybody who’s seen it so far wants to play it. If that continues to be the case, I think it’s reasonable to invest a lot in.

  • Robert Boluyt

    You sold me comparing it to BG1 to BG2 . . . but could you invest some time testing the game on Radeon hardware? D:OS has some serious visual problems on AMD hardware that render it unplayable.

    • Raze

      There shouldn’t be any problem inherently with Radeon hardware. I have not had any issues here with a Radeon HD7870, and have not noticed any such patterns in reported problems.

  • draxo

    I’ll back this if they confirm they’re adding the lizardfolk as PC’s. That picture above is promising for this addition.

    • Fox

      Holy crap. And here I Thought I was the only person in the whole, wide Internet pining for playable Lizardfolk.

      • Katrien Cornelis

        Bro!Bro…Broooo! :)
        I have wanted that since the moment I first encountered them in DD :D

        • Fox

          I know, right? That Lizard Doctor guy was awesome in DD. And the ambassador in DC is great, too.

          Granted, DOS2 also needs elves and dwarves, but ’twas the lizards’ absence I felt most keenly in DOS.

  • Silver Smoulder

    Am I the only person who wants you guys to continue Divine Divinity (aka Ego Draconis). There’s still a lot of story to be had there, and I’d like to see it continued.

  • VELASARIUS X

    I didn’t get into this game because Itemization was too laborious! As a player, I would rather spend time exploring and earning my way into difficult to reach places, but that does not mean I wouldn’t want the quests to fashion stronger items to aid my exploration, but it was a heavy process. One more thing, the world creation engine is unbelievable, and it would be amazing, if you empowered storytellers to be able to build new worlds again by making it even better, and that means giving them more reasons to actually build it! Good luck with the KS campaign, I’m positive you will do well!

  • H. Greaves

    Looks like i’ll be backing my first Kickstarter project. Please just stick with that made D:OS so great, and polish everything. Don’t let it be the Dragon Age 2 to Dragon Age: Origins.

    Same core game, but prettier, better story, and even more options in the customisation and combat/spells department.

  • Xano

    What about divinity 2 ego draconis ?? are you just gonna abandon the story ?? anyways, hope you put more armors and weapons ( with different shapes, you know, check dark souls for more info), gameplay is amazing, no need to fix what isn’t broken…. try to add, umm like more life to the game, like voice acting, decisions, multiple companions…etc. If you are going with the same build but bigger world/different story etc you won’t go far. Hope you take my comment into consideration ) I will post it in more detail in your page.

    • Raze

      There will, at some point, be a game to finish off the story arc of Divine Divinity, Beyond Divinity and Divinity2.
      I hope there is more done with the Dragon Knight concept, as well.

  • AlexF

    I found this article today (it’s from 2001) and I thought it was interesting given your Baldur’s Gate comparison.

    http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php

    • http://www.lar.net/ Swen Vincke

      It most certainly is – thanks for the link.

  • Aybars Sapan

    Hello Sven,

    We want to localize Divinity: Original Sin game in Turkish officially. Before I’ve heard that you’ve worked for Italian localization with a fan group. So that we’ve decided to make an offer to you. Do you want to work together with us for it? We have localized The Testament of Sherlock Holmes, Teslagrad, Car Mechanic Simulator 2014, Car Mechanic Simulator 2015, Gone Home, Sherlock Holmes: Crimes and Punishments and Victor Vran in Turkish officially.

    We’ll be waiting for your answer.

    Best Regards,

    Aybars Sapan

    Communication Manager at Techno Game
    http://www.technogame.net

  • Arne

    That is a LOT of comments to read through .. but I don’t believe I have found an answer to why returning to Kickstarter ? That was what I had expected in the article honestly. Though I am quite certain I know why. And let’s just say that for those reasons, I’ll keep my mouth shut. Altough there is one important reason that I do want to share : backing on Kickstarter is a sign of trust, and a way to build community.

    • Raze

      How many reasons do you need?
      - To get feedback, since that significantly help the development of D:OS during the Kickstarter alpha/beta and Early Access.
      - As with D:OS, additional funding will enable more features and content. See also:
      http://www.lar.net/2015/08/12/returning-to-kickstarter/#comment-2193972952
      Since the ambitions for the game outreach the available budget, the plans need to be cut back or the budget increased. Assuming you would prefer the latter, Kickstarter seems like an obvious option, and doesn’t involve giving up control to a publisher, etc.

  • Hammo Hammonator

    Could you possibly make it a third person theme park MMO like Elder Scrolls Online
    ? Now THAT would be cool!

    • Katrien Cornelis

      I fully support this, that would be am-maze-balls.The game I have been waiting for all my life.
      Ba-doom-ba-doom goes my heart.

  • Testicle Tickle

    Throughout my whole playthrough of D:OS I received only ONE orange drop for my mage………..fix that crap and I might be on board depending on what you show.

  • Zewks

    Please improve the shadow graphics in DOS 2. The shadows in the first game were the only bad thing about the game.

    Most people I know play with them completely off.

  • Eternal

    I would really like to see a game that has the same mechanics behind it as D:OS.I am hyped for the new game,however,I’m kind of skeptical because D:OS was such a good game I think there are only minor aspects in which it can be improved.(of course Enhanced Edition made it all better).Now,the lore and the scenario and the scenery might change but the core of the game needs to be preserved.I wouldn’t want Larian trying too hard to implement something “New” that might change the game too much,when the first game had,pretty much,everything.

  • myravian

    About the music, I wish Larian could work with Matt Uelmen… ohhh boy, just thinking about it gives me shivers. Don’t get me wrong, I loved the music in D:OS, but things as they are, now I wish somebody like Uelmen can be found!

  • myravian

    Sorry for the double post. I just read the comment of someone suggesting the day/night cycle, which is a pretty cool idea. One could imagine a night when more powerful creatures appear. It would be our choice to confront them or to go to bed for the night cycle to finish (more or less instantly). That could even be seen as 2 different games within one game, with of course some interleaved stories. Anyway, just dreaming about what the next RPG from Larian can be… There are so many things D:OS2 could include, and judging from D:OS, I can only trust the developers to make the right choice without even having to probe the community for what they want. After all, creators need to propose something that people will need to adapt to and accept. The most boring game would be a game in which everything is decided based on what payers think would be fun to have or not have… For instance, frustration (well calibrated!) and surprises are what make a game really unique and tied to its creators.

  • Katrien Cornelis

    Ok.I have gone through the other comments, time for my opinions :)

    Take my money, if you decide to do a map, please make it a proper one . (btw have i missed the digital map, or wasn’t that supposed to be a thing, anyhow maybe nice KS idea? interactive digital mapLike the ones they had on locus inn of DD)

    Stay funny in that typical Larian style.
    More snark and sarcasm please ^^

    Randomised items -good (but please define parameters a bit better so we get a bit less junk).
    Purely personal -> colour a bit more aching to DD (not fully, but just a TAD more real)
    Please! No more game-breaking-save-corrupting bugs -.- . I know this is something you can’t foresee but that was a very unpleasant experience :(

    I have no doubt in my mind that this will once more be a great game, probably with some faults but hopefully not too many.You guys never disappointed me, only irk I had was Ego Draconis which was beautifully resolved by DKS :)

    Must say that it’s a bit bittersweet, no Kirill.That must be strange and hard for you guys, and I think for most players as well.

  • Kimonimo

    I was impressed with the lengthiness of D:OS. Please make the next installment at least as extensive.

  • Xok

    I 100% agree, the reuse is a huge chance, there’s a reason Baldur’s Gate 2 is such an impressive game nobody succeed reproduce not even Bioware. BG2 isn’t my all time favorite and I even prefer some design aspect of BG1, but BG2 is a great example of reuse power, in my opinion the only way to make a huge CRPG. Now it’s clear the team should ensure to also bring new stuff.

    Now a point about BG2, BG2 isn’t just BG2 it’s BG2 with a relatively big extension, when DOS didn’t get any. Now that counts in favor of BG2, most players look at BG2 as the whole, SoA+ToB.

    KS for DOS is a great approach but it includes its part of risk. For now all KS series get lower pledging. DOS could change that if it really increased the number of players interested, but many will consider it’s not worth pledge DOS2 because DOS was already a KS and apparently a significant sells success. Another risk, I think many pledger pledged quite high for DOS, I did it, I won’t pledge as high anymore, never no matter the KS. Not that I regret it for DOS but now I classified it as non sense. I’ll pledge DOS2 if it has a simultaneous Mac release and is still heavily turn based focused and party focused, but this time my max pledge will be 75.

    Again about pledges and rewards, it was perhaps important for the KS dynamics, but you could consider most pledgers will know all exclusive rewards are more or less fake. If it’s a great gamplay feature it will have to be released for all sooner or later. Typical example is the pet, I won’t pledge again ever for an exclusive pet, which will just be a boring summon if it’s exclusive backer stuff.

  • http://icel.me/ Icel

    ” the current thinking is that we shouldn’t go back to Kickstarter.”
    Well, that didn’t get you very far, did it?

    • Raze
      • http://icel.me/ Icel

        Well I’m not one of the people the subsequent kickstarter project get to back more. I won’t back any established company that already got funded on kickstarter in the past.

        • http://www.lar.net/ Swen Vincke

          I think that makes perfect sense. A lot of people look at Kickstarter in different ways. This Kickstarter will be for people who want to support us in putting in more things in the game and who want to give us extra room for iteration, but I certainly understand there’s a lot of people who prefer making a difference by making a project possible. Without them, D:OS wouldn’t have existed in the first place.

  • Bruno SALQUE

    And now, it’s done :) Congrat, 20% in 1 hour

    • Fox

      Done? The fun has only just started!

  • Gnostic

    Twice your funding goals in 5 days, you must be very proud of yourself.

    Will you be kickstarting Dragon Commander 2 in the future?

    To realize the Dragon Commander should have been?

  • Jakub Dominik

    Is there going to be physical copy of the game like Original sin?

    • Raze

      No, just digital (Steam or GOG). The D:OS retail versions were all Steam anyway.
      There are physical tiers in the D:OS 2 Kickstarter, though (including a printed manual).

      • Jakub Dominik

        Yeah but d:os had nice phys copy. I buy it anyway but i hoped for the dvd to my collection since i am the rare spiecea of physical disc collectors

  • Meh

    I never got the non enhanced version past a certain point, there was a game bug and a save bug in one. Now with the enhanced version out I wonder if they actually fixed the issue. So far it feels like the same old stuff in new wrapping, there is one thing I didn’t like despite the fact it might have impacted the game positively. They toned down the humor and added new voice overs. Stuff feels less alive and more plastic because of this move or maybe it’s just me. Idunno maybe I’m just doing things wrong, I must be the only source hunter to enter the world as a sith and attack everything for lacking humor or was it the weird fetch quest system I don’t even know anymore. I never really gave a crap about the towns folk in the original, now with enhanced version you just want to massacre everything in sight. Its like they did pulled a “Neverwinter Nights” on this franchise or something.