My name is Swen Vincke.
I’m the founder of Larian Studios, an independent game developer based in Gent, Belgium. Larian Studios has been around since 1997 and I’ve been running it ever since, so it’s fair to say that Larian is a large part of my life and that I take whatever happens to it quite personal.
Larian Studios is known for the Divinity RPG series which includes Divine Divinity, Beyond Divinity, Divinity II: Ego Draconis, Divinity II: The Dragon Knight Saga, Divinity: Dragon Commander and Divinity: Original Sin.
There’s a lot of Divinity in there, and there’s a lot of RPG in there. That’s no coincidence. I like RPGs. The following video probably says it all:
Other than RPGs and the occasional RTS, we also made quite a lot of kids games. For instance, we made online 3D worlds for broadcasters like the BBC (Adventure Rock), VRT (KetnetKick), NRK(Superia) en Lagardére(Gulliland). Probably the most a-typical series we made is Monkey Tales, an ambitious series of educational games.
I think almost all of our games at some point won awards, so we must be doing something right or getting an award has become really easy . My job on all games was either the creative director and/or the technical director.
The Lar & Larian names come from my favorite dog whose name was ‘Lar’. I also used it in the highscore lists of old arcade machines which only allowed you to enter three letters, so I guess it stuck.
My intention on this blog is to bring you regular updates not only about the life and tribulations of a game studio head, but also about how the games industry can be a vampire if you’re not careful. You can rest assured that I’ll also pitch my own games, but that can’t be helped