The mind is a funny thing.
As part of my preperation for yet another retail distribution presentation of our games, I was thinking this morning about how Dragon Commander and Project E came tor be, so I browsed through my notes from when both projects started.
I was quite surprised by what I found, because somehow I got it in my head that it was all about vision etc…, but the reality of it is that both games came into existence by accident.
This was in the summer of 2010, and we didn’t know yet that Dragon Knight Saga was going to be pretty succesful , so as usual, I was trying to think of how we could bring in enough money to keep the studio going and one day manage to make that very big RPG I keep on talking about.
I had just met a couple of the larger publishers who kept on telling me that a) fantasy RPGs were never going to sell, and b) the future for me with Divinity was in making an XBLA & PSN version. Yes, I told you already that you shouldn’t always listen to them, but anyway, at that time it was a remarkably consistent message so I wouldn’t do my job if I didn’t at least think about what they were telling me.
Heading back to the office, I started scribbling down some thoughts. It was more a stream of consciousness than anything else, but I was surprised nontheless in reading them again this morning. Within those notes, lay the seeds of what by now have become two mature games, even if those random thoughts were still far away from what the games ultimately became.





