I’m sitting with an egg. That probably doesn’t mean a lot to you, but it’s a popular Flemish expression for ‘something’s bothering me’. We say – “ik zet met een ei”
The egg of it is that we’ve been making some fuzz about all the choices and consequences in Dragon Commander. Right now however, all these choices & consequences only exist as text. And now we need to find a cost-effective way of translating all that text into animated dialogue.
Obviously, we also want whatever dialogue animation we put in the game to be as good as possible, so everybody’s saying – have you seen LA Noire ? And I say, yeah I’ve seen it.
Then I think of Divinity II -the Ego Draconis part, remembering that the voice recordings, lip-synchronization and associated dialogue animations required an intense piece of work, so I ask Benoit, the producer who was responsible for that , exactly how much voice did we have ?


