[In which I discuss that I like Kickstarter, point out some of the dangers implicit in the model, and urge journalists to publish links to developer’s online stores ]
In a couple of months it will be 10 years since Divine Divinity was released, and as you can expect, we’ve been organizing a little side-project to celebrate the occasion. Part of my job in preparing for this, is delving into the archives of Larian.
It’s something I hadn’t done in quite a while, and I smiled a lot seeing old pictures, like for instance the ones from our old offices being flooded by Kirill, our brilliant but occasionally forgetful composer, who happened to take a bath 😉

The big flood of 2003 - at 03:00 am we get a call that Kirill stayed late in the office, and something went wrong 😉
Some memories remain sensitive though, and at some point I found myself getting all excited and upset again over something that happened more than 10 years ago.
Surprisingly, it made me think about Kickstarter, online stores and something I think every single game journalist should do.
Here’s the story…
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