Seeking the Golden Path

[In which I wonder what strategy Larian should follow when the next generation of gaming platforms arrives]

Something is bothering me.

Yesterday I received a request for doing an interview, the subject being “Why are you still active when there is such competition as Watch Dogs or Farcry 3

Now ordinarily, I’d shrug such suggestiveness off as yet another misplaced opinion from somebody uninformed trying to be interesting, but since this was the third time I received a question of this type, it actually got me thinking.

Of course, it’s perfectly possible that I’m not actually dealing with a trend – in each of those three cases it might have been the same journalist asking me the same question in a different flavor. I don’t know, my name/face memory really is that bad. But even if it would be the same guy, my inability to immediately refute his statement and give him 10 reasons why he’d better go and study the lifecycle of leishmania, instead of bothering me with such stupidities, well, that inability disturbs me.

Thinking about the future of Larian always brings out the serious in me

You see, I should’ve had an answer ready right away. That I hadn’t, meant I hadn’t thought the matter through sufficiently, and I think I should have. It’s part of my job after all, doing all this vision and strategy thing. To make matters worse, not so long ago  I was making the exact same type of comments  to other developers who weren’t adapting to the new state of the art, warning them that they were heading for the graveyard.

Since I was right about several of these developers, it therefore followed that I’d better start worrying when a few guys (or one guy, we’ll never know) state(s) that Larian looks like one of those archers in a time of intercontinental ballistic warfare in a game of Civilization

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Who do you pay when buying a game?

How much do you think this retailer gets when he sells one of my games?

I’ve seen some debate about some of my posts on the publishing side of the business and I noticed that a lot of people don’t understand the economics behind a game. Sadly, that includes a lot of developers too.

I’ll keep the overview very short but I think it might be helpful to have some numbers in place for future reference when I’ll discuss some of the finer aspects of royalty report manipulation I’ve seen.

So if you want to know how much you pay to who when buying a game, read on.

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