[In which I muse about Steam Greenlight & a game that’s been in development for 10 years ]
A few days ago I received a mail from the friendly bunch behind the recently released Inquisitor, an old school RPG with a lot of heart & depth, but dated visuals & usability. I promised them that I was going to have a look at it, and if I liked it, do what little I can to help them spread the word about their Steam Greenlight campaign. For those who live on a different planet, Steam Greenlight is Valve’s recently released platform where users can vote if a game is worthy of being sold on Steam.
Does it look old school ? Yes it looks old school. Do I like old school ? Yes I like old school.
Other than Inquisitor looking like a neat RPG, there’s two interesting things that picqued my interest about this and got me writing: Inquisitor has been in development for more than 10 years , and it’s one of the first games in its genre to compete in the newly installed survival of the fittest competitition going on the world’s biggest digital platform for PC games.
[In which I discuss that I like Kickstarter, point out some of the dangers implicit in the model, and urge journalists to publish links to developer’s online stores ]
In a couple of months it will be 10 years since Divine Divinity was released, and as you can expect, we’ve been organizing a little side-project to celebrate the occasion. Part of my job in preparing for this, is delving into the archives of Larian.
It’s something I hadn’t done in quite a while, and I smiled a lot seeing old pictures, like for instance the ones from our old offices being flooded by Kirill, our brilliant but occasionally forgetful composer, who happened to take a bath 😉
The big flood of 2003 - at 03:00 am we get a call that Kirill stayed late in the office, and something went wrong 😉
Some memories remain sensitive though, and at some point I found myself getting all excited and upset again over something that happened more than 10 years ago.
Surprisingly, it made me think about Kickstarter, online stores and something I think every single game journalist should do.
Here’s the story…